Make a Portals Clone in Unity 3D and Blender From Scratch

1 Course & 10.5 Hours
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What's Included

Make a Portals clone in Unity3D and Blender from scratch
  • Certification included
  • Experience level required: All levels
  • Access 83 lectures & 10.5 hours of content 24/7
  • Length of time users can access this course: Lifetime

Course Curriculum

83 Lessons (10.5h)

  • Let's Make Some Games
    Download Blender and Unity3D
  • 01G. Introduction to Unity
    1.1. Downloading Unity3:57
    1.2. Unity Editor13:32
    1.3. Hello World12:20
    1.4. Variables8:43
    1.5. Methods7:06
    1.6. Loops8:22
    1.7. Positioning11:56
  • 02G. First Person, Boxes
    2.1. Enabling first person mode21:21
    2.2. Adding a Box4:06
    2.3. Clicking Logic7:45
    2.4. Raycasts9:21
    2.5. Grabbing Class5:56
    2.6. Moving the Box8:13
    2.7. Adjustments and Prefabs11:40
  • 03G. Buttons and Doors
    3.1. Designing a button6:42
    3.2. Trigger colliders6:43
    3.3. Pressure identification3:36
    3.4. Button Animation9:25
    3.5. Button Color5:35
    3.6. Designing the Door8:30
    3.8. Connecting the Button and the Door7:05
    3.7. Opening The Door8:21
    3.9. Orb10:51
  • 04G. Portals
    4.1. Portal Areas8:52
    4.2. Getting the hit points8:46
    4.3. Spawning Portals16:47
    4.4. Normals6:21
    4.5. Teleporting6:12
    4.6. Adjusting teleporting angles6:33
    4.7. Portal Rendering9:44
  • 05G. Interface and Level Management
    5.1. Game Interface27:10
    5.2. Menu Scene13:30
    5.3. Starting Level 27:31
    5.4. Finishing Level 26:29
    5.5. Level Flow11:41
  • Introduction to Blender
    Introduction to Blender24:39
  • 06K. Portal Gun
    1. Gun17:06
    2. Gun Unwrapping16:19
    3. Portal Gun Base Colors5:58
    4. Portal Gun UV Saving5:58
    5. Portal Gun Texturing16:21
    6. Gun Texturing Continued7:12
  • 07K. Props and Pieces
    1. Button5:47
    2. Button UV5:29
    3. Button Texturing3:12
    4. Button Crazybump1:45
    5. Cables14:30
    6. Cables Texturing3:18
    7. Cables Crazybump2:40
    8. Simple Block6:32
  • 08K. Scene Pieces
    1. Walls6:49
    2. Walls and Floors UV4:41
    3. Walls and Floors Exporting3:53
    4. Floor and Wall Normal and Specular Mapping5:41
    5. Floor Texturing4:36
    6. Wall Texturing4:32
    7. Doors18:20
    8. Door UV Wrapping4:39
    9. Door Exporting2:29
    10. Door Textured10:47
    11. Door Unwrap Fixing3:56
    12. Door Normals and Unity Assembly6:13
    13. Unity Wall Texturing3:55
    14. Unity Floor Texturing8:55
  • 09G. Integrating Art
    9.1. New Box5:10
    9.2. New Button4:16
    9.3. New Wires9:24
    9.4. New Doors11:21
    9.5. New Walls8:29
    9.6. New Floor and Ceiling6:35
    9.7. Updating Level 25:55
    9.8. Portal Gun3:18
    9.9. Project Cleanup1:14
    9.10. Adjusting Wall and Floor Materials6:24
    9.11. Materials for the Door2:37
    9.12. Button and Cable Materials2:07
    9.13. Portal Gun and Final Touches4:10
    9.14. Challenge Time!3:03
  • 10. Source Code and Assets
    Source Code and Assets

Make a Portals clone in Unity3D and Blender from scratch

Mammoth Interactive

John Bura is one of the 10 highest grossing Udemy instructors, selling over 10-million dollars of courses collectively. John Bura has been programming games since 1997, teaching since 2002, and is the owner of the game development studio Mammoth Interactive. This company produces XBOX 360, iPhone, iPad, Android, HTML5, ad-games, and more. Mammoth Interactive even recently sold a game to Nickelodeon! John has been contracted by many different companies to provide game design, audio, programming, level design, and project management. To this day, John has 40 commercial games that he has contributed to. Several of the games he has produced have risen to the top 10 in the Apple's app store.


In this course, you'll learn how to build a game using portals with Unity and Blender. This course is unique because you'll make both the code and the art for the game from scratch, cluing you in on the fundamentals of designing, coding, and modeling a 3D game.

  • Access 83 lectures & 10.5 hours of content 24/7
  • Design the game & its functionality in Unity
  • Learn how to code in C# & build video game levels
  • Create 3D art in Blender


Details & Requirements

  • Length of time users can access this course: lifetime
  • Access options: web streaming, mobile streaming
  • Certification of completion not included
  • Redemption deadline: redeem your code within 30 days of purchase
  • Experience level required: all levels
  • Blender, Photoshop or Gimp, and Unity required


  • Internet required


  • Unredeemed licenses can be returned for store credit within 30 days of purchase. Once your license is redeemed, all sales are final.